Learn You a Game Jam Day 5 devlog
Day 5 and I'm in panic mode.
The stats and job system I implemented doesn't seem to be working because surprise! The minor UI issue I was having much earlier has come back to bite me in the butt.
So, lesson learned, always fix the issues when they occur before it becomes an even bigger issue.
However, there's not even a full work week left and I still have art to do. So I've decided instead of banging my head again the wall for the hundredth time, I should start working on the different Scenes (main menu, overworld) so I at least have something functional.
I quickly opened up Aseprite (a great pixel art program) and crudely drew out a PLAY button, stuck it on a placeholder forest BG image that I am planning on drawing some pixel trees when I can, programmed an OnClick/OnFire to swap scenes and I'm done!
Awesome. One day I'll be better at pixel lettering but today is not that day.
Use a Button component on the object with the image as well as make a new GameObject and attach the script for clicking buttons.
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class StartMenu : MonoBehaviour { public void PlayGame() { SceneManager.LoadScene("Battle"); } }
So, cool, opening scene is pretty much done, plus or minus drawn trees.
If you haven't noticed from the code, it kickstarts you right into a battle which works for now until I make an overworld but I think I gotta go back to the thing I'm dreading and figure out how to fix my current problems.
But it's 3am so I'll leave that for another day.
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